If you don't have hopoo feather, or any sort of mobility like energy drink, or hoof early game your a slow moving easy to hit target. Not to mention Siren's call is a complete fucking BITCH when you get it first loop as Acrid on monsoon. Gain an increasing light damage resistance buff for every enemy currently under the effects of poison, giving him much needed survivability and giving a point to mass-poisoning enemies.Increase the range of Epidemic's spread.Epidemic has its original properties, where it's a separate, lethal DoT that stacks with poison.M1 attack poisons like it did in the first game.Poison damage is no longer reduced by enemy armor.Working around the developer's intent that poison should not kill (which, again, I don't think it'd be broken if it did kill especially in its current state), I think Acrid could use the following buffs: If not his poison being lethal (which in all honesty I think that'd be fair and not as broken as some people think), something else to make his damage better. He basically needs Visions of Heresy to be able to do decent damage and finish off poisoned enemies.Īt the end of the day, Acrid's damage comes slow, usually too slow for him to be a viable choice over other characters, and he needs a bit of love. No extra survivability like i-frames or shields, unlike Loader and Mercenary, so the melee side of him is too risky and useless later in the run.Due to his main source of damage and DoT being nonlethal, he is prone to being swarmed by still alive enemies.The R also has really bad range so it can be very difficult and tedious to actually get poison to spread.The R DoT also used to be lethal, which if the devs really don't want normal poison to be lethal, I think this would at least be fair. The R ability's DoT is no longer separate or stackable with poison like it was in the first game, which makes his damage output worse than before.
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